I'm getting a little curious about why there has been no Global Agenda news for the last couple of weeks. Before and after the first closed beta test (CBT-1A, 7/24-27) there were a couple of interviews with different gaming sites and a some information was released. But last weekend there was supposed to be another closed beta test (CBT-1B, 8/21-23). We're gotten absolutely nothing since then.
Global Agenda was shown at Quakecon 2009 and is scheduled to be shown at Dragon*con and PAX in September. So maybe they are just in a news blackout until those 2 conventions, but I'm really itching for more info on this game!
Showing posts with label Global Agenda. Show all posts
Showing posts with label Global Agenda. Show all posts
Friday, August 28, 2009
Thursday, August 27, 2009
One thing I don't get...
One of my pet peeves is when people talk about a certain game, or game design idea and flatly declare that it won't work because of some obvious technical or game design issue. Consider Dust 514 for example. Suzina over at Kill Ten Rats declares that because Planetside wasn't designed very well Dust 514 is going to fall into the same trap.
To which I simply ask, "why?" Why can't the progression be horizontal, allowing you to use different types of weapons, and giving you more options. Why can't players of similar progression levels be automatically matched against each other so that whatever vertical progression there is will be mostly irrelevant anyway? Oh wait, the people over at Hi-Rez studios have already come up with those solutions for Global Agenda. Who is to say that CCP won't come up with even better ways to meld the FPS and MMO worlds?
Again, this isn't to say that the developers will do a good job and avoid the many obvious and subtle pitsfalls of their idea. But to declare the idea not fun because another game didn't pull it off seems silly.
To which I simply ask, "why?" Why can't the progression be horizontal, allowing you to use different types of weapons, and giving you more options. Why can't players of similar progression levels be automatically matched against each other so that whatever vertical progression there is will be mostly irrelevant anyway? Oh wait, the people over at Hi-Rez studios have already come up with those solutions for Global Agenda. Who is to say that CCP won't come up with even better ways to meld the FPS and MMO worlds?
Again, this isn't to say that the developers will do a good job and avoid the many obvious and subtle pitsfalls of their idea. But to declare the idea not fun because another game didn't pull it off seems silly.
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